Three.js and WebGL development for product configurators, digital twins and 3D data
Start a project3D in the browser stopped being a novelty: configurators sell furniture and cars, digital twins show a plant’s live state, and engineering data is easier to understand as a model than as a table. What separates a demo from a product is the asset pipeline and the performance budget.
We build 3D web applications with Three.js, React Three Fiber and WebGPU where it is available — from the Blender-to-glTF pipeline through interaction design to the loading strategy that makes it usable on a mid-range phone.
What we build
- —Product configurators with pricing rules, variants and export to quote or cart
- —Digital twins connected to live IoT, ERP or MES data
- —3D data visualization for engineering, GIS, energy and logistics
- —Interactive training, simulation and virtual tours
- —Asset pipeline: glTF/GLB, Draco/Meshopt compression, KTX2 textures, LODs
- —Performance work on existing WebGL projects (draw calls, memory, mobile)
How a project runs
- 01
Scope and asset audit
What must be interactive, what the models look like today, which devices matter. Output: performance budget and asset plan.
- 02
Pipeline and prototype
Convert and optimize one representative asset; build the interaction on it; measure on target devices.
- 03
Build
Full feature set, integration with product data and commerce, accessibility fallbacks.
- 04
Ship and measure
Loading strategy, analytics on interaction, CDN delivery, hand-over of the pipeline so your team can add products.
Frequently asked questions
- What does a 3D web project cost?
- The model count and how interactive they must be drive cost more than the code. A single configurable product is weeks; a catalogue with live data integration is months. Asset preparation is often a third of the effort.
- Will it work on phones?
- Yes, if it is designed for it from the start: texture budgets, compressed geometry, level-of-detail and a loading strategy. Retrofitting mobile support onto a desktop-first scene is expensive.
- Three.js, Babylon.js or Unity WebGL?
- Three.js for most product and data work, especially with React; Babylon.js when you want a more complete engine out of the box; Unity only when the project is really a game and load size is acceptable.
- Can you use our CAD or BIM files?
- Usually, after conversion and simplification. CAD models carry far more detail than a browser needs; part of the pipeline is deciding what to keep.
Have a system in mind?
Send us a short description of the problem, the current tooling and the deadline. We reply within two business days with next steps or a frank “this is not for us”.
Start a project