Real-time

Real-time application development: WebSockets, SSE and WebRTC in production

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Real-time is easy in a demo and hard in production: reconnection storms, proxies that buffer, fan-out across servers, mobile radios that sleep, and the video call that works in the office but not on the client’s hotel Wi-Fi.

We build real-time features and products — operational dashboards, collaborative editors, order tracking, alerting, chat, and WebRTC voice and video — with the transport chosen for the problem (SSE, WebSockets, WebRTC, or plain polling when that is honestly enough) and the infrastructure to run it.

What we build

  • Live dashboards and monitoring views over streaming data
  • Collaborative and multi-user features (presence, shared state, conflict handling)
  • Notification and event delivery with reconnection, replay and ordering guarantees
  • WebRTC voice, video and screen-sharing with signalling, TURN and recording
  • Streaming APIs for LLM and long-running task output
  • Pub/sub and message infrastructure (Redis, NATS, Kafka) sized for your fan-out

How a project runs

  1. 01

    Transport and topology

    Message shapes, direction, volume and latency budget decide between SSE, WebSockets, WebRTC and polling — and how many servers are involved.

  2. 02

    Vertical slice

    One real feature end-to-end, deployed behind your actual load balancer and CDN, tested on bad networks.

  3. 03

    Scale and harden

    Fan-out, backpressure, reconnection, auth, observability, load tests with realistic connection counts.

  4. 04

    Operate

    Dashboards for connection health, runbook for incidents, hand-over to your team.

Frequently asked questions

WebSockets or Server-Sent Events?
If the server pushes and the client mostly listens — dashboards, notifications, token streaming — SSE over HTTP/2 is simpler and friendlier to proxies and serverless. If both sides send frequently, or you need binary, use WebSockets.
Can you add video calls to an existing product?
Yes. WebRTC handles media peer-to-peer; the work is in signalling, TURN relays for restrictive networks, recording, and making the UI degrade gracefully when bandwidth drops.
Does real-time work on serverless platforms?
SSE and short-lived streaming do. Long-lived WebSocket connections need a stateful layer — a managed service or a small set of long-running servers — which we design as part of the architecture.
How many concurrent connections can this handle?
A single well-tuned Node or Go process handles tens of thousands of idle connections; the real limits are message volume and fan-out, which is why we load-test with your traffic shape before go-live.

Have a system in mind?

Send us a short description of the problem, the current tooling and the deadline. We reply within two business days with next steps or a frank “this is not for us”.

Start a project